This is an unedited manuscript accepted for publication and provided as an Article in Press for early access at the author’s request. The article will undergo copyediting, typesetting, and galley proof review before final publication. Please be aware that errors may be identified during production that could affect the content. All legal disclaimers of the journal apply.
Meghali Waghmode,
Robinsh Raj,
Pragati Pawar,
Isha Yerawar,
- Student, Department of Electronics & Telecommunication Engineering, SKN College of Engineering, Savitribai Phule Pune University (SPPU), Pune,, Maharashtra,, India.
- Student, Department of Electronics & Telecommunication Engineering, SKN College of Engineering, Savitribai Phule Pune University (SPPU), Pune,, Maharashtra,, India.
- Student, Department of Electronics & Telecommunication Engineering, SKN College of Engineering, Savitribai Phule Pune University (SPPU), Pune,, Maharashtra,, India.
- Student, Department of Electronics & Telecommunication Engineering, SKN College of Engineering, Savitribai Phule Pune University (SPPU), Pune,, Maharashtra,, India.
Abstract
A Collaborative whiteboard is presented where users at multiple locations can communicate with each other. The system features a virtual environment with vivid avatars, stroke compression and streaming technology to effectively deliver stroke data across meeting participants, friendly human interaction and navigation, virtual and physical whiteboard. The whiteboard is both a physical platform for our input/output interfaces and a virtual screen for sharing common multimedia. It is this whiteboard correspondence that allows the user to physically write on the virtual whiteboard. In addition to drawing on the shared virtual board, the immersive whiteboard in our setup permits users to control the application menus, insert multimedia objects into the world, and navigate around the virtual environment. By integrating multimedia objects and avatar representations into an immersive environment, we provide the users with a more transparent medium so that they feel as if they are communicating and interacting face-to-face. The whiteboard efficiently pulls all the collaboration technologies together. The goal of this collaborative system is to provide a convenient environment for participants to interact with each other and support collaborative applications such as instant messaging, distance learning and conferencing.
Keywords: Real time, Collaborative whiteboard, Immersive, Application, Distance Learning, brainstorm, internet connection
[This article belongs to International Journal of Electrical and Communication Engineering Technology (ijecet)]
Meghali Waghmode, Robinsh Raj, Pragati Pawar, Isha Yerawar. Creative Collaboration on a Digital Canvas. International Journal of Electrical and Communication Engineering Technology. 2024; 02(02):31-40.
Meghali Waghmode, Robinsh Raj, Pragati Pawar, Isha Yerawar. Creative Collaboration on a Digital Canvas. International Journal of Electrical and Communication Engineering Technology. 2024; 02(02):31-40. Available from: https://journals.stmjournals.com/ijecet/article=2024/view=185184
References
- Bhugaonkar, K.; Bhugaonkar, R.; Masne, N. The Trend of Metaverse and Augmented & Virtual Reality Extending to the Healthcare System. Cureus 2022, 14, e29071
- Clarity Innovations. 2021. Exploring 21st century skills. Online collaborative tools in education. Retrieved from https://ieeexplore.ieee.org/abstract/document/10265193
- Bourbour, M. (2020). Using digital technology in early education teaching: learning from teachers’ teaching practice with interactive whiteboard. International Journalof Early Years Education, pp. 1-18. https://doi.org/10.1080/09669760.2020.1848523
- Koppelman, and H.Vranken, “Experiences with a Synchronous Virtual Classroom in Distance Education,” Proceedings of the 13th Annual Conference innovation and Technology in Computer Science Education, Madrid Spain, 30 June -2 July, 2018.
- Suksakulchai, and C. Chunkul, “A Rail-time Virtual Classroom System with Two-Way Communication for Distance Learning at King Mongkut’s University of Technology Thonburi, Thailand,” Proceedings of the EDU-COM 2006 International conference. Perth, Western Australia, pp. 485-490, 22-24 November, 2019.
- -J. Jang, “Integrating the interactive whiteboard and peer coaching to develop the TPACK of secondary science teachers” Computers and Education, 55 (4), pp. 1744-1751, 2010.
- E. Onwuka, “Web-based Virtual Classroom System Model for Tertiary Institutions,” Proceedings of the 20th Anniversary Summit of the African Educational Research Network. North Carolina State University Raleigh, USA, 18-20 May, 2012.
- T. Okumus, and R. Lamscheck-Nielsen. “Distance Learning for Apprentices,” TB2-Mobile communicatin-technical aspects. 2010.
- Seewungkum, H. Ketmaneechairat, and M. Caspar, “A Framework of Virtual Classroom Model on the Internet,” In Proceedings of IEEE The First International Conference on Future Generation Communication Technologies. London, England, pp. 156-161, 12-14 December, 2012.
- Nattha Buasri, Tanasak lanpan, Ularn Yamborisut, Damras Wongsawang Faculty of Information and Communication Technology, 2014 Third ICT International Student Project Conference (ICT-ISPC2014).
- Seewungkum, H. Ketmaneechairat, and M. Caspar, “A Framework of Virtual Classroom Model on the Internet,” In Proceedings of IEEE The First International Conference on Future Generation Communication Technologies. London, England, pp. 156-161, 12-14 December, 2012.
- Edward R. Dougherty(Ed). Electronic Imaging Technology. 1999. 1st Edition. SPIE–The International Society for Optical Engineering. US.
- Gianatasio, David. “Virtual Ink Dangles Mimio in D.C., Virginia. ADWEEK Southeast, vol. 20, no. 31, 2 Aug. 1999, p. 2. Gale Academic OneFile Select, link.gale.com/apps/doc/A55450581/EAIM?u=anon~728bc3c3&sid=sitemap&xid=db3b600f. Accessed 29 Aug. 2024.
- Adobe (2024). Adobe digital imaging solutions. [Online]. available from https://www.adobe.com/digitalimag/adobergb.html
- Douglas, D.H. and Peucker, T.K. (1973) Algorithms for the Reduction of the Number of Points Required to Represent a Digitized Line or Its Caricature. The Canadian Cartographer, 10, 112-122. http://dx.doi.org/10.3138/FM57-6770-U75U-7727
- Koeman, C., & van der Weiden, F. L. T. (1970). The Application of Computation and Automatic Drawing Instruments to Structural Generalisation. The Cartographic Journal, 7(1), 47–49. https://doi.org/10.1179/caj.1970.7.1.47
- Dimauro, M. R. Grattagliano, S. Impedovo and G. Pirlo, “A system for bankchecks processing,” Proceedings of 2nd International Conference on Document Analysis and Recognition (ICDAR ’93), Tsukuba, Japan, 1993, pp. 454-459, doi: 10.1109/ICDAR.1993.395696.
- Microsoft (2009). The History of Microsoft – 1995.[Online]. Available from https://learn.microsoft.com/en-us/shows/history/history-of-microsoft-1995
Volume | 02 |
Issue | 02 |
Received | 17/08/2024 |
Accepted | 20/08/2024 |
Published | 23/11/2024 |