Quiz Application: A Review

Year : 2025 | Volume : 12 | Issue : 01 | Page : 16 25
    By

    Garima Sanjeev Singh,

  • Vrushali Patil,

  1. Student, Department of Master of Computer Application, Genba Sopanrao Moze Trust Parvatibai Genba Moze College of Engineering, Wagholi, Pune, Maharashtra, India
  2. HOD, Department of Master of Computer Application, Genba Sopanrao Moze Trust Parvatibai Genba Moze College of Engineering, Wagholi, Pune, Maharashtra, India

Abstract

Educational tools are evolving in the digital age to cater to the needs of diverse learners. Among these tools, quiz applications have emerged as a popular and effective method for enhancing learning engagement. This study explores the significance of quiz applications in education, focusing on their impact on student motivation, knowledge retention, and overall learning outcomes. Quiz applications offer several benefits over traditional learning methods. To begin with, they provide instant feedback, allowing students to assess their comprehension immediately. This quick feedback system enhances the feeling of accomplishment and promotes continuous learning. Moreover, quiz applications encourage active learning by inspiring students to utilize their knowledge in an engaging and interactive setting. Through interactive quizzes, students can test their understanding across various topics and subjects, reinforcing key concepts through repetition and practice. Active participation fosters deeper understanding and improves memory retention more effectively than passive study techniques. Additionally, quiz applications provide flexibility and accessibility, enabling students to learn anytime, anywhere. These tools, created for mobile use and featuring offline capabilities, cater to various learning styles and preferences, enabling students to take charge of their educational journeys.

Keywords: Quiz applications, development, testing, quiz contest, learning journey

[This article belongs to Recent Trends in Programming languages ]

How to cite this article:
Garima Sanjeev Singh, Vrushali Patil. Quiz Application: A Review. Recent Trends in Programming languages. 2025; 12(01):16-25.
How to cite this URL:
Garima Sanjeev Singh, Vrushali Patil. Quiz Application: A Review. Recent Trends in Programming languages. 2025; 12(01):16-25. Available from: https://journals.stmjournals.com/rtpl/article=2025/view=193076


References

  1. Khaldi A, Bouzidi R, Nader F. Gamification of e-learning in higher education: a systematic literature review. Smart Learn Environ. 2023 Jan 31; 10(1): 10.
  2. Jones M, Blanton JE, Williams RE. Science to practice: Does gamification enhance intrinsic motivation? Active Learn High Educ. 2023 Nov; 24(3): 273–89.
  3. Dlab MH, Candrlic S, Pavlic M. Formative assessment activities to advance education: a case study. J Inf Technol Educ: Innov Pract. 2021; 20: 37–57.
  4. Malik NS, Tomar N, Chaudhary O. Online quiz application. Int J Adv Res Dev. 2019; 4(5): 26–8.
  5. Weller SC, Vickers B, Bernard HR, Blackburn AM, Borgatti S, Gravlee CC, Johnson JC. Open-ended interview questions and saturation. PloS one. 2018 Jun 20; 13(6): e0198606.
  6. Hamadah Alsadoon. The Impact of Gamification on Student Motivation and Engagement: An Empirical Study. Dirasat: Educational Sciences. 2023; 50(2): 386–396.
  7. Demir K, Akpinar E. The Effect of Mobile Learning Applications on Students’ Academic Achievement and Attitudes toward Mobile Learning. Malays Online J Educ Technol. 2018; 6(2): 48–59.
  8. Do N, Jin T, Priest R, Meredith LN, Landers RN. A longitudinal quasi-experiment of leaderboard effectiveness on learner behaviors and course performance. Learn Individ Differ. 2024 Dec 1; 116: 102572.
  9. DeLuca C, Bellara A. The current state of assessment education: Aligning policy, standards, and teacher education curriculum. J Teach Educ. 2013 Sep; 64(4): 356–72.
  10. Bennett RE. The changing nature of educational assessment. Rev Res Educ. 2015 Mar; 39(1): 370–407.
  11. Areed MF, Amasha MA, Abougalala RA, Alkhalaf S, Khairy D. Developing gamification e-quizzes based on an android app: the impact of asynchronous form. Educ Inf Technol. 2021 Jul; 26(4): 4857–78.
  12. Jones EP, Wisniewski CS. Gamification of a mobile applications lecture in a pharmacy course. Med Ref Serv Q. 2019 Oct 2; 38(4): 339–46.

Regular Issue Subscription Review Article
Volume 12
Issue 01
Received 25/09/2024
Accepted 29/10/2024
Published 08/01/2025
Publication Time 105 Days


Login


My IP

PlumX Metrics