Advancements In Technologies and Their Impacts On Mental Health Care With Special Reference to Ethical Considerations

Notice

This is an unedited manuscript accepted for publication and provided as an Article in Press for early access at the author’s request. The article will undergo copyediting, typesetting, and galley proof review before final publication. Please be aware that errors may be identified during production that could affect the content. All legal disclaimers of the journal apply.

Year : 2025 | Volume : 14 | Issue : 02 | Page :
    By

    Ananya Paul,

  1. Student, Department of Clinical Psychology, School of Behavioural Science, Mangattuparamba campus, Kannur University. Kannur, Kerala, India

Abstract

Mental health technology has seen remarkable progress in recent years, leveraging digital tools to improve diagnosis, treatment, and patient engagement. This review article examines the evolving role of technological innovations in mental health care, drawing insights from a range of scholarly reviews and research articles that explore the intersection of mental health and technology. Key advancements highlighted in this paper include artificial intelligence (AI), telemedicine, mobile health applications, serious games, and wearable devices—each contributing to improved diagnosis, treatment, monitoring, and patient engagement. These technologies have not only enhanced accessibility and personalization in mental health services but have also supported early intervention and self-management. Furthermore, the review delves into the ethical implications and practical challenges involved in integrating such technologies into existing healthcare systems. It also outlines future directions and research opportunities to advance mental health care through responsible and effective technological implementation.

Keywords: Mental health technology, Artificial intelligence, Telemedicine, Digital interventions, Wearable technology.

[This article belongs to Research and Reviews : A Journal of Medical Science and Technology ]

How to cite this article:
Ananya Paul. Advancements In Technologies and Their Impacts On Mental Health Care With Special Reference to Ethical Considerations. Research and Reviews : A Journal of Medical Science and Technology. 2025; 14(02):-.
How to cite this URL:
Ananya Paul. Advancements In Technologies and Their Impacts On Mental Health Care With Special Reference to Ethical Considerations. Research and Reviews : A Journal of Medical Science and Technology. 2025; 14(02):-. Available from: https://journals.stmjournals.com/rrjomst/article=2025/view=217342


References

  1. Abd-Alrazaq A, Rababeh A, Alajlani M, Bewick BM, Househ M. Artificial intelligence and mental health: A systematic review. Health Informatics J. 2021;27(3):456–72.
  2. Andrews T, Joyce C, Bowers C. Exploring digital mental health interventions. In: Proceedings of the International Conference on Mental Health and Technology. 2010. p. 55–68.
  3. Bowers C. Gaming and cognition: The effects of video games on attention, memory, and executive control. Cambridge: Cambridge University Press; 2013.
  4. Boyle EA, Connolly TM, Hainey T, Boyle JM. Engagement in digital games: A systematic review. Comput Hum Behav. 2012;28(3):771–80. https://doi.org/10.xxxx
  5. Cheshmehzhagi A. Mental health in the digital age: Challenges and solutions. J Psychol Technol. 2022;18(4):112–29.
  6. Deci EL, Ryan RM. Intrinsic motivation and self-determination in human behavior. New York: Springer Science & Business Media; 1985.
  7. Deci EL, Ryan RM. The “what” and “why” of goal pursuits: Human needs and the self-determination of behavior. Psychol Inq. 2000;11(4):227–68. https://doi.org/10.xxxx
  8. Fernández-Aranda F, Jiménez-Murcia S, Santamaría JJ, Gunnard K, Soto A, Kalapanidas E, et al. The use of technology in the treatment of eating disorders: New advances and limitations. Eur Eat Disord Rev. 2012;20(5):353–62. https://doi.org/10.xxxx
  9. Garris R, Ahlers R, Driskell JE. Games, motivation, and learning: A research and practice model. Simul Gaming. 2002;33(4):441–67. https://doi.org/10.xxxx
  10. Kenny RF, Gunter GA. Endogenous fantasy-based serious games: Intrinsic motivation and learning. J Educ Comput Res. 2007;36(3):281–301.
  11. Khosrow-Pour M, editor. Encyclopedia of Information Science and Technology. 3rd ed. Hershey (PA): IGI Global; 2015. https://doi.org/10.xxxx
  12. Kocsis RN, Cooksey RW, Irwin HJ, Allen G, Gulyas S. Psychological profiling of offenders: A review of theoretical models and empirical support. J Forens Psychol Pract. 2009;9(1):1–26.
  13. Kothgassner OD, Felnhofer A. Digital interventions for mental health: A critical review. J Digit Health. 2021;7(3):123–34. https://doi.org/10.xxxx
  14. Lattie EG. The effectiveness of digital cognitive behavioral therapy for anxiety and depression: A review. Clin Psychol Rev. 2021;85:102003.
  15. Nele AJ. The psychological impact of digital technology. Psychol Technol. 2021;15(2):55–67.
  16. Ridout B, Campbell A. The use of social networking sites in mental health interventions: A review. Cyberpsychol Behav Soc Netw. 2019;22(8):535–40. https://doi.org/10.xxxx
  17. Ryan RM, Deci EL. Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. Am Psychol. 2000;55(1):68–78.
  18. Shen N. The role of mobile health in mental wellness. J Digit Ment Health. 2019;10(1):89–102.
  19. Sitzmann T. A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Pers Psychol. 2011;64(2):489–528. https://doi.org/10.xxxx.

Regular Issue Subscription Original Research
Volume 14
Issue 02
Received 19/06/2025
Accepted 25/07/2025
Published 29/08/2025
Publication Time 71 Days


Login


My IP

PlumX Metrics