Harmandeep Kaur,
Misha,
- Student, Department of Computer Science and Engineering, Baba Farid College of Engineering and Technology, Deon, Punjab, India
- Student, Department of Computer Science and Engineering, Baba Farid College of Engineering and Technology, Deon, Punjab, India
Abstract
Virtual reality (VR) and augmented reality (AR) are emerging as powerful tools that are transforming the way education is delivered and experienced. Unlike traditional teaching approaches that often rely heavily on textbooks, lectures, and passive learning, these technologies create highly interactive and engaging environments that allow students to actively participate in the learning process. By providing immersive experiences, VR and AR bridge the gap between theoretical knowledge and practical application, enabling learners to explore complex ideas in ways that were previously unimaginable. Augmented reality enhances the physical world by overlaying digital information, visuals, or simulations onto real-life surroundings. This not only increases visibility but also promotes deeper interaction with educational content, making abstract or difficult concepts more tangible and understandable. On the other hand, virtual reality constructs entirely digital environments in which learners can experiment, explore, and engage with ideas beyond the limitations of the physical classroom. Such simulated experiences give students the freedom to practice skills, analyze scenarios, and apply knowledge in safe yet realistic contexts. Research findings consistently highlight the benefits of AR and VR in education, such as improved collaboration, heightened critical thinking abilities, and increased student motivation. These technologies foster curiosity, encourage problem-solving, and support teamwork, all of which are essential for real-world success. Ultimately, AR and VR represent a significant step forward in modern education, offering innovative opportunities to close the gap between classroom instruction and real-world application, while preparing students for the demands of a rapidly evolving digital age.
Keywords: Educational instructions, learning, experience, students, improve critical thinking, VR and AR reality
[This article belongs to Journal of Multimedia Technology & Recent Advancements ]
Harmandeep Kaur, Misha. The Role of Augmented and Virtual Reality in Enhancing Education and Training. Journal of Multimedia Technology & Recent Advancements. 2025; 12(03):33-38.
Harmandeep Kaur, Misha. The Role of Augmented and Virtual Reality in Enhancing Education and Training. Journal of Multimedia Technology & Recent Advancements. 2025; 12(03):33-38. Available from: https://journals.stmjournals.com/jomtra/article=2025/view=227144
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Journal of Multimedia Technology & Recent Advancements
| Volume | 12 |
| Issue | 03 |
| Received | 25/05/2025 |
| Accepted | 01/09/2025 |
| Published | 15/09/2025 |
| Publication Time | 113 Days |
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