Generative AI for VR: Creating Physically Realistic Models

Year : 2025 | Volume : 12 | Issue : 03 | Page : 14 22
    By

    Varun Bhilare,

  • Pranita Chaudhary,

  • Aayush Bodkhe,

  • Abhishek Bichare,

  • Shushant Bhat,

  1. Student, Department of Computer Science & Engineering (Artificial Intelligence and Machine Learning), Pimpri Chinchwad College of Engineering, Pune, Maharashtra, India
  2. Assistant Professor, Department of Computer Science & Engineering (Artificial Intelligence and Machine Learning), Pimpri Chinchwad College of Engineering, Pune, Maharashtra, India
  3. Student, Department of Computer Science & Engineering (Artificial Intelligence and Machine Learning), Pimpri Chinchwad College of Engineering, Pune, Maharashtra, India
  4. Student, Department of Computer Science & Engineering (Artificial Intelligence and Machine Learning), Pimpri Chinchwad College of Engineering, Pune, Maharashtra, India
  5. Student, Department of Computer Science & Engineering (Artificial Intelligence and Machine Learning), Pimpri Chinchwad College of Engineering, Pune, Maharashtra, India

Abstract

Virtual Reality has revolutionized the traditional learning system by creating and interactive and engaging environment. However, its ability to show precise real-world experiences is limited due to lack of physical realism. This study investigates the potential of Generative Adversarial Network (GAN) in creating physically realistic 3D models. Proposed system incorporates deep learning techniques along with physics-based constraints to enhance model’s accuracy and usability. To achieve this, experiments were conducted on Shapenet dataset, various preprocessing were done to standardize the point cloud dataset. A multicomponent GAN architecture was used to generate the 3D model. It included spatial transformer as well as a semantic segmentation network. The results demonstrated by the model included good Intersection-over-Union (IoU) score and the dice coefficient over various categories. Comparative evaluation included much improvement in accuracy and realism than conventional method. Moreover, the qualitative analysis showcases clear segmentation and improved interactivity. This highlighted the system’s potential in bridging the gap between the virtual and real-world dynamics. All these findings indicate that the GAN generated models can provide more effective and indulging VR based learning experience. The study concludes that including deep learning along with physics-based constraints offers a promising pathway for advance educational applications and providing deep understanding and engagement among learners.

Keywords: Point cloud, generative AI, virtual reality (VR), physics simulation, GAN, VAE

[This article belongs to Journal of Advancements in Robotics ]

How to cite this article:
Varun Bhilare, Pranita Chaudhary, Aayush Bodkhe, Abhishek Bichare, Shushant Bhat. Generative AI for VR: Creating Physically Realistic Models. Journal of Advancements in Robotics. 2025; 12(03):14-22.
How to cite this URL:
Varun Bhilare, Pranita Chaudhary, Aayush Bodkhe, Abhishek Bichare, Shushant Bhat. Generative AI for VR: Creating Physically Realistic Models. Journal of Advancements in Robotics. 2025; 12(03):14-22. Available from: https://journals.stmjournals.com/joarb/article=2025/view=228256


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Regular Issue Subscription Review Article
Volume 12
Issue 03
Received 16/05/2025
Accepted 24/06/2025
Published 19/09/2025
Publication Time 126 Days


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