Augmented Reality Based 3D Drawing from the 2D

Year : 2024 | Volume : 11 | Issue : 03 | Page : 10 17
    By

    Virendra Palekar,

  • Aarya A. Adhav,

  • Unnati Patil,

  • Avinash R. Sonule,

  1. Student, Department of Computer Science and Engineering, A.C. Patil College of Engineering, Kharghar, Navi Mumbai, Maharashtra, India
  2. Student, Department of Computer Science and Engineering, A.C. Patil College of Engineering, Kharghar, Navi Mumbai, Maharashtra, India
  3. Student, Department of Computer Science and Engineering, A.C. Patil College of Engineering, Kharghar, Navi Mumbai, Maharashtra, India
  4. Assistant Professor, Department of Computer Science and Engineering, A.C. Patil College of Engineering, Kharghar, Navi Mumbai, Maharashtra, India

Abstract

Students benefit from this approach since it offers an alternative viewpoint on content production and teaching and learning techniques. Managing global projects necessitates the use of techniques and resources to aid in content communication. The development of augmented reality (AR)/virtual reality (VR) content requires a significant amount of time if efficient design and visualization techniques are not employed. The use of highly detailed 3D games that may have required a large financial commitment for commercial enterprises is more common among students. Though many educational institutions have fast and free internet available, its use may be limited by big file sizes, which would require high internet rates to download the animation content that may be put on a website. Low-polygon modeling techniques have traditionally been essential for AR and VR development. However, in multidisciplinary projects, teams often use their standard software to create 3D content, which can limit interactivity. This is because optimizing the software for performance tends to increase the file size of the developed media.

Keywords: Augmented reality (AR), virtual reality (VR), visualization, CAD drawings, QR scanning

[This article belongs to Journal of Multimedia Technology & Recent Advancements ]

How to cite this article:
Virendra Palekar, Aarya A. Adhav, Unnati Patil, Avinash R. Sonule. Augmented Reality Based 3D Drawing from the 2D. Journal of Multimedia Technology & Recent Advancements. 2024; 11(03):10-17.
How to cite this URL:
Virendra Palekar, Aarya A. Adhav, Unnati Patil, Avinash R. Sonule. Augmented Reality Based 3D Drawing from the 2D. Journal of Multimedia Technology & Recent Advancements. 2024; 11(03):10-17. Available from: https://journals.stmjournals.com/jomtra/article=2024/view=172039


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Regular Issue Subscription Review Article
Volume 11
Issue 03
Received 28/06/2024
Accepted 03/09/2024
Published 14/09/2024


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