Quiz Application: A Review

Notice

This is an unedited manuscript accepted for publication and provided as an Article in Press for early access at the author’s request. The article will undergo copyediting, typesetting, and galley proof review before final publication. Please be aware that errors may be identified during production that could affect the content. All legal disclaimers of the journal apply.

Year : 2025 | Volume :12 | Issue : 01 | Page : –
By
vector

Garima Sanjeev Singh,

vector

Vrushali Patil,

  1. Student, Department of Master of Computer Application, Genba Sopanrao Moze Trust Parvatibai Genba Moze College of Engineering, Wagholi, Pune, Maharashtra, India
  2. HOD, Department of Master of Computer Application, Genba Sopanrao Moze Trust Parvatibai Genba Moze College of Engineering, Wagholi, Pune, Maharashtra, India

Abstract

“] document.addEventListener(‘DOMContentLoaded’,function(){frmFrontForm.scrollToID(‘frm_container_abs_146545’);});Edit Abstract & Keyword

Educational tools are evolving in the digital age to cater to the needs of diverse learners. Among these tools, quiz applications have emerged as a popular and effective method for enhancing learning engagement. This abstract explores the significance of quiz applications in education, focusing on their impact on student motivation, knowledge retention, and overall learning outcomes.

Quiz applications offer several benefits over traditional learning methods. To begin with, they provide instant feedback, allowing students to assess their comprehension immediately. This quick feedback system enhances the feeling of accomplishment and promotes continuous learning. Moreover, quiz applications encourage active learning by inspiring students to utilize their knowledge in an engaging and interactive setting. Through interactive quizzes, students can test their understanding across various topics and subjects, reinforcing key concepts through repetition and practice. Active participation fosters deeper understanding and improves memory retention more effectively than passive study techniques.

Additionally, quiz applications provide flexibility and accessibility, enabling students to learn anytime, anywhere. These tools, created for mobile use and featuring offline capabilities, cater to various learning styles and preferences, enabling students to take charge of their educational journeys.

Keywords: Quiz applications, development, testing, Quiz Contest, learning journey

[This article belongs to Recent Trends in Programming languages (rtpl)]

How to cite this article:
Garima Sanjeev Singh, Vrushali Patil. Quiz Application: A Review. Recent Trends in Programming languages. 2025; 12(01):-.
How to cite this URL:
Garima Sanjeev Singh, Vrushali Patil. Quiz Application: A Review. Recent Trends in Programming languages. 2025; 12(01):-. Available from: https://journals.stmjournals.com/rtpl/article=2025/view=0

“]document.addEventListener(‘DOMContentLoaded’,function(){frmFrontForm.scrollToID(‘frm_container_ref_146545’);});Edit

References

  1. Khaldi A, Bouzidi R, Nader F. Gamification of e-learning in higher education: a systematic literature review. Smart Learning Environments. 2023 Jan 31;10(1):10.
  2. Jones M, Blanton JE, Williams RE. Science to practice: Does gamification enhance intrinsic motivation?. Active Learning in Higher Education. 2023 Nov;24(3):273-89.
  3. Dlab MH, Candrlic S, Pavlic M. Formative assessment activities to advance education: a case study. Journal of information technology education. Innovations in practice. 2021;20:37.
  4. Malik NS, Tomar N, Chaudhary O. Online quiz application. International Journal for Advance Research and Development. 2019;4(5):26-8.
  5. Weller SC, Vickers B, Bernard HR, Blackburn AM, Borgatti S, Gravlee CC, Johnson JC. Open-ended interview questions and saturation. PloS one. 2018 Jun 20;13(6):e0198606.
  6. Hamadah Alsadoon. The Impact of Gamification on Student Motivation and Engagement: An Empirical Study. Dirasat: Educational Sciences. 2023;50(2):386-396.
  7. Do N, Jin T, Priest R, Meredith LN, Landers RN. A longitudinal quasi-experiment of leaderboard effectiveness on learner behaviors and course performance. Learning and Individual Differences. 2024 Dec 1;116:102572.
  8. DeLuca C, Bellara A. The current state of assessment education: Aligning policy, standards, and teacher education curriculum. Journal of Teacher Education. 2013 Sep;64(4):356-72.
  9. Areed MF, Amasha MA, Abougalala RA, Alkhalaf S, Khairy D. Developing gamification e-quizzes based on an android app: the impact of asynchronous form. Education and Information Technologies. 2021 Jul;26:4857-78.
  10. Demir K, Akpinar E. The Effect of Mobile Learning Applications on Students’ Academic Achievement and Attitudes toward Mobile Learning. Malaysian Online Journal of Educational Technology. 2018;6(2):48-59.
  11. Bennett RE. The changing nature of educational assessment. Review of research in education. 2015 Mar;39(1):370-407.
  12. Jones EP, Wisniewski CS. Gamification of a mobile applications lecture in a pharmacy course. Medical reference services quarterly. 2019 Oct 2;38(4):339-46.

Regular Issue Subscription Review Article
Volume 12
Issue 01
Received 25/09/2024
Accepted 29/10/2024
Published 08/01/2025