Augmented Reality (AR) and Virtual Reality (VR) Based Learning System

Year : 2024 | Volume : 15 | Issue : 03 | Page : 72 79
    By

    Rohit V. Bhadane,

  • Harsh A. Chelimela,

  • Anuj A. Gawade,

  • Snehit M. Gawand,

  • Shilpali P. Bansu,

  1. Student, Department of Computer Engineering, University of Mumbai, Maharashtra, India
  2. Student, Department of Computer Engineering, University of Mumbai, Maharashtra, India
  3. Student, Department of Computer Engineering, University of Mumbai, Maharashtra, India
  4. Student, Department of Computer Engineering, University of Mumbai, Maharashtra, India
  5. Professor, Department of Computer Engineering, University of Mumbai, Maharashtra, India

Abstract

Augmented reality (AR) and virtual reality (VR) technologies have transformed digital experiences by offering immersive and interactive environments and simulations that boost engagement and learning. Over the past twelve years, these technologies have significantly impacted education, offering novel approaches to teaching and training. Despite their potential, AR and VR are still in the emerging stages and require substantial customization and investment to meet the growing educational demand. Their applications are rapidly expanding in the architecture, engineering, and construction (AEC) industry, driven by advancements in equipment and technology. This has led to a surge in their use for creating realistic, immersive environments that facilitate better understanding and visualization of complex concepts. The growing interest among researchers in integrating AR and VR into education and training programs aims to provide students and trainees with enriched learning experiences that are not only interactive but also highly engaging and visually stimulating. By leveraging these technologies, educators can offer more dynamic and effective instructional methods, catering to diverse learning needs and preferences. As AR and VR continue to evolve, their role in education and various industries is expected to expand, further transforming how knowledge and skills are imparted and acquired.

Keywords: Augmented reality, e-learning, Android application, technological developments, artificial intelligence

[This article belongs to Journal of Computer Technology & Applications ]

How to cite this article:
Rohit V. Bhadane, Harsh A. Chelimela, Anuj A. Gawade, Snehit M. Gawand, Shilpali P. Bansu. Augmented Reality (AR) and Virtual Reality (VR) Based Learning System. Journal of Computer Technology & Applications. 2024; 15(03):72-79.
How to cite this URL:
Rohit V. Bhadane, Harsh A. Chelimela, Anuj A. Gawade, Snehit M. Gawand, Shilpali P. Bansu. Augmented Reality (AR) and Virtual Reality (VR) Based Learning System. Journal of Computer Technology & Applications. 2024; 15(03):72-79. Available from: https://journals.stmjournals.com/jocta/article=2024/view=171875


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Regular Issue Subscription Original Research
Volume 15
Issue 03
Received 01/07/2024
Accepted 12/08/2024
Published 12/09/2024



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