Exploring Gesture Handling in The Shakti man Game: A User Experience Study

Year : 2024 | Volume :01 | Issue : 02 | Page : 1-7
By

Shaktiman Gupta

Sandhya Verma

Kalindi Singh

Abhishek Chaudhary

  1. Student Department of Computer Artificial Intelligence, Bansal Institute of Engineering and Technology, Lucknow Uttar Pradesh India
  2. Student Department of Computer Artificial Intelligence, Bansal Institute of Engineering and Technology, Lucknow Uttar Pradesh India
  3. Student Department of Computer Artificial Intelligence, Bansal Institute of Engineering and Technology, Lucknow Uttar Pradesh India
  4. Student Department of Computer Artificial Intelligence, Bansal Institute of Engineering and Technology, Lucknow Uttar Pradesh India

Abstract

Participants in “The Shaktiman Game” take on the role of the valiant hero Shaktiman in an engrossing 2D adventure. Players must fight their way through an endless barrage of enemies in this dynamic arena to get the best score. Player’s control Shaktiman’s movements in the beginning by making natural hand gestures in front of a camera, which allows them to maneuver the character horizontally over an eye-catching gaming environment. The players must move Shaktiman skillfully to avoid collisions as opponents move from left to right across the screen. Shaktiman instinctively launches a flurry of rockets skyward in retaliation against the approaching enemies. To precisely destroy the advancing enemies, players must place Shaktiman in a strategic alignment with them. The player’s score increases with each successful takedown, encouraging them to strive for higher scores. The difficulty of the game grows as it goes on, with more powerful and numerous enemies. To outmaneuver their opponents and win, players must exhibit fast reactions and skillful shooting. But players need to be on the lookout because they lose instantly if they collide with an adversary or breach past a crucial screen threshold. When players lose, they are asked to evaluate how they performed and are offered the chance to start over in the hopes of winning. The aim is this review study is to show that adding elements of augmented reality and virtual reality could help increase immersion and pull players further into the game.

Keywords: Gesture handling game, 2D game, The Shaktiman game, opencv, mediapipe

[This article belongs to International Journal of Electrical and Communication Engineering Technology(ijecet)]

How to cite this article: Shaktiman Gupta, Sandhya Verma, Kalindi Singh, Abhishek Chaudhary. Exploring Gesture Handling in The Shakti man Game: A User Experience Study. International Journal of Electrical and Communication Engineering Technology. 2024; 01(02):1-7.
How to cite this URL: Shaktiman Gupta, Sandhya Verma, Kalindi Singh, Abhishek Chaudhary. Exploring Gesture Handling in The Shakti man Game: A User Experience Study. International Journal of Electrical and Communication Engineering Technology. 2024; 01(02):1-7. Available from: https://journals.stmjournals.com/ijecet/article=2024/view=147091

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Regular Issue Subscription Review Article
Volume 01
Issue 02
Received March 20, 2024
Accepted April 17, 2024
Published April 24, 2024