Virtual Voyages: Navigating Museum Education with Electronic Games

Year : 2024 | Volume :14 | Issue : 03 | Page : –
By

Pandya Vishal Kishorchandra,

Vandariya Jigar K.,

Solanki Chetan V.,

Solanki Kaushal C.,

Marthak Dharam J.,

  1. Assistant Professor, Department of Computer Science, Shri V J Modha College of IT, Porbandar, Gujarat, India
  2. Student, Department of Computer Science, Shri V J Modha College of IT, Porbandar, Gujarat, India
  3. Student, Department of Computer Science, Shri V J Modha College of IT, Porbandar, Gujarat, India
  4. Student, Department of Computer Science, Shri V J Modha College of IT, Porbandar, Gujarat, India
  5. Student, Department of Computer Science, Shri V J Modha College of IT, Porbandar, Gujarat, India

Abstract

The incorporation of electronic games into museum environments is becoming increasingly popular as an effective educational resource. These games offer a dynamic way to engage visitors, enhancing their overall experience by catering to diverse learning styles and effectively capturing the attention of a digital-native audience. By integrating interactive components, museums can enhance the learning experience, making it more engaging and enjoyable, which subsequently boosts knowledge retention. This approach has the potential to revolutionize museum education, offering new pathways for learning that resonate with both younger and older visitors alike.
However, the adoption of electronic games in museums is not without its challenges. One significant concern is finding the right balance between entertainment and education. Museums must ensure that the games they introduce do not overshadow the educational content but rather complement and enhance it. This necessitates thoughtful planning and design to develop games that are both educational and captivating. Additionally, museums face the task of ensuring that these games are accessible and inclusive for all visitors, regardless of age, ability, or background. Accessibility is crucial to making sure that the benefits of these games are available to everyone, promoting an inclusive environment where all visitors can participate in the learning experience.
Despite these challenges, the potential of electronic games to transform museum education is immense. By leveraging the interactive and engaging nature of these games, museums can inspire a deeper interest in learning and foster a lifelong passion for knowledge. As museums continue to evolve, the thoughtful integration of electronic games will likely play a key role in shaping the future of museum education, making learning more accessible, engaging, and relevant to today’s audiences.

Keywords: Cybersecurity, Education, Gamification, Museum, Virtual reality.

[This article belongs to Current Trends in Information Technology (ctit)]

How to cite this article:
Pandya Vishal Kishorchandra, Vandariya Jigar K., Solanki Chetan V., Solanki Kaushal C., Marthak Dharam J.. Virtual Voyages: Navigating Museum Education with Electronic Games. Current Trends in Information Technology. 2024; 14(03):-.
How to cite this URL:
Pandya Vishal Kishorchandra, Vandariya Jigar K., Solanki Chetan V., Solanki Kaushal C., Marthak Dharam J.. Virtual Voyages: Navigating Museum Education with Electronic Games. Current Trends in Information Technology. 2024; 14(03):-. Available from: https://journals.stmjournals.com/ctit/article=2024/view=171690



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Regular Issue Subscription Review Article
Volume 14
Issue 03
Received August 14, 2024
Accepted August 24, 2024
Published September 11, 2024

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